Efficient Functionality

Prototype to Final Product

The goal of prototyping functionality as programmer was to ensure the project vision was feasible from an early stage, troubleshoot potential difficulties, and tackle major challenges before integrating final assets. Prototyping also allowed for early play-through testing with other users, incorporating iterative design in game-play and UI for optimal user experience in the final product.

Project Lead/Producer: Brianna Monroe

Art Director: Taylor Brown

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Organized Production